Super League Gaming (Nasdaq: SLGG), a competitive video gaming and esports entertainment platform for everyday players, has launched Virtualis Studios. Virtualis is a fully virtual production studio providing proprietary, state-of-the-art, scalable solutions for video, television, and branded content.
Virtualis Studios’ was developed through years of broadcasting multi-location esports events. Whether for the creation and broadcast of premium content, or for monitoring productions from remote locations, Virtualis Studios supports a broad spectrum of critical needs in today’s production environment.
The program is a broadcast solution that allows simultaneous gameplay and cam feeds to be live streamed. Virtualis Studios integrate multiple tech solutions to so projects can be produced and monitored on a partially- or fully-remote basis.
How it works for esports
The proprietary infrastructure already supports multiple, concurrent virtual control rooms. They can be fully operational at any given time, with limitless scalability compared to what is possible within a physical studio and on-site control room.
“We created Virtualis Studios based on the rapidly increasing demand for premium video across the pandemic-beleaguered production landscape,” says Matt Edelman, CCO of Super League. “While there are individual off-the-shelf software products that address certain aspects of remote production quite well, we have found that production companies need a solution that can do everything well, with flexibility and creativity that applies across production types.”
What do you need to manage?
With a proprietary approach, Virtualis’ team of broadcast professionals makes it possible to manage everything from on-camera talent internet connections (and possible latency issues) to real-time single or multi-party communications, broadcast-grade graphics packages, integration of data and social media feeds, simultaneous international video sources, and more, all without a physical control room.
“Virtualis Studios already had a vast amount of experience evaluating, testing, and integrating dozens of technologies for both traditional and REMI workflows well before COVID-19 hit,” says Brian Gramo, Head of Virtualis Studios and SuperLeagueTV. “Our success has come from designing the right mix of solutions for each project, and building proprietary workflows that inspire confidence among every member of the production crew, any executive who needs oversight via our remote multi-views, and all on-camera talent, from wherever they may be located.”
Super League’s existing esports platform works with more than a dozen titles. It offers players the ability to create gameplay-driven experiences, to watch live streamed broadcasts and highlights, and the chance to compete in events across multiple skill levels.