What’s Next for New Immersive Tech in 2025?
What’s Next for New Immersive Tech in 2025?/Photo via FreePik

What’s Next for New Immersive Tech in 2025?

Virtual Reality (VR) and Augmented Reality (AR) are no longer concepts for something possible in the future. We’re on the cusp of a revolution with this technology changing how we perceive the physical and digital worlds while opening the doors to new types of human experiences.

Advancements and challenges still exist within these technologies, but by understanding the sensory-perceptual requirements, we can create new experiences for everyone.

The Evolution of VR and AR: From Concept to Reality

AR and VR aren’t just rudimentary headsets anymore with limited interactivity. These technologies are going to transform industries from entertainment and education to healthcare and e-commerce.

Advancements in these technologies are bolstered by spatial computing technologies. This is a significant leap in human-computer interaction. The neuroscience of human multi-sensory perception is incredibly complex, and bridging the gap isn’t easy, but it’s the only way to create true immersion and consistency between natural and synthetic sensory cues.

Visual Immersion: The Gateway to New Realities

At the core of VR and AR experiences is the visual immersion that these technologies provide. The human field of view (FOV) is expansive, and currently, VR and AR devices offer a narrower FOV. This limitation can detract from the immersive experience, reminding users they are in a simulated environment. Expanding FOV is essential to making VR and AR systems feel more natural to the human sensory system. 

Another factor in visual immersion is the display resolution and pixel density of VR and AR devices. High-resolution displays with dense pixel arrangements can minimize the screen door effect—a grid-like appearance caused by visible pixels.

AR and VR systems need to match or exceed the visual acuity of the human eye, but today’s technology does not measure up to those numbers without increasing the size, weight, or power consumption of the devices.

The mismatch between convergence and accommodation presents one of the significant challenges. Naturally, these processes are synchronized. In VR and AR, the fixed focal distance of the display can cause discomfort and eye strain. Solutions may include variable focus displays, light field displays, and multi-focal displays designed to adjust the focal distance in response to where the user is looking. 

Auditory Immersion: Creating a 3D Soundscape

The human auditory system is just as complex. Our systems can process sounds from multiple directions and distances, helping navigate complex environments using sound cues.

Spatial audio, simulating how sound waves interact with the environment and the human ear, is crucial in VR and AR. This full 360-degree soundscape perceives the direction, distance, and movement of sounds. Implementing spatial audio means creating sophisticated algorithms to mimic sound waves in the real world. Head movements, audio landscape shifts, and different environments all need to be taken into account. 

The audio and visual stimuli must be closely, if not perfectly, synchronized. Human brains are highly sensitive to any discrepancies between the two. Even slight delays can disrupt the sense of immersion. To address these challenges, advancements are being made in audio processing, real-time rendering engines, and network technologies to ensure it’s seamlessly integrated. 

The Future of Immersive Experiences: Challenges and Opportunities

There are both challenges and opportunities to make sure we can achieve the full potential of these technologies. Improving realism and comfort, expanding access, and making sure they are used safely and ethically are at the top of the list. 

Looking to the future, even more sensory modalities will help in the seamless integration of these technologies. Haptics and smell can make the experiences even more realistic. Imagine being able to feel a hot cup of coffee in your hands or smell the aroma of the cafe you’re in. This multi-sensory approach will create more immersive interactions within virtual environments. The applications are endless for everything from gaming and entertainment to training and therapy sessions.

Encompassing gestures, voices, and even thought modalities will also play a crucial role in these experiences. Advancing gesture recognition technologies means using natural movements in virtual environments. Voice recognition adds another layer of interactivity with hands-free control and more natural communication with virtual assistants and digital characters. And the integration of brain-computer interfaces (BCIs) is beginning to make thought-based interactions a reality. Interpreting neural signals means BCIs could allow users to control virtual environments with their minds.

Creating these experiences with broad accessibility is one of the most important areas of development. Allowing corrective lenses or prescription inserts for users with visual impairments or advancing spatial audio and hearing aid technologies will open new possibilities for all. 

A New Era of Immersive Experiences

This transformation brink is changing our interaction with the world. Addressing and understanding what complex senses require of immersive experiences can help us create innovative, intuitive, comfortable, and engaging technologies.

The continued evolution of VR and AR will depend on how far we can push the boundaries of what is possible. This has to be done while the technologies remain accessible, safe, and ethical. This is only at the beginning of this journey, and the possibilities are only limited by our imagination.

Picture of By Achin Bhowmik

By Achin Bhowmik

Achin Bhowmik, Ph.D., is the Chief Technology Officer and Executive Vice President of Engineering at Starkey. Before joining Starkey, Dr. Bhowmik served as Vice President and General Manager of the Perceptual Computing Group at Intel Corporation. Dr. Bhowmik is an adjunct professor at Stanford University School of Medicine and Wu Tsai Neurosciences Institute.

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